1 using System;
2 using
UnityEngine;
3 using
UnityStandardAssets.CrossPlatformInput;
4
5 namespace
UnityStandardAssets._2D
6 {
7     
[RequireComponent(typeof (PlatformerCharacter2D))]
8     
public class Platformer2DUserControl : MonoBehaviour
9     {
10         
private PlatformerCharacter2D m_Character;
11         
private bool m_Jump;
12
13
14         
private void Awake()
15         {
16             m_Character = GetComponent<PlatformerCharacter2D>();
17         }
18
19
20         
private void Update()
21         {
22             
if (!m_Jump)
23             {
24                 
// Read the jump input in Update so button presses aren't missed.
25                 m_Jump = CrossPlatformInputManager.GetButtonDown(
"Jump");
26             }
27         }
28
29
30         
private void FixedUpdate()
31         {
32             
// Read the inputs.
33             
bool crouch = Input.GetKey(KeyCode.LeftControl);
34             
float h = CrossPlatformInputManager.GetAxis("Horizontal");
35             
// Pass all parameters to the character control script.
36             m_Character.Move(h, crouch, m_Jump);
37             m_Jump =
false;
38         }
39     }
40 }


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